G Coin has launched its presale phase, showcasing active utility across several platforms and powering over one million on-chain actions daily within the global gaming economy. Developed by Playnance and built on PlayBlock, their high-speed, gasless layer-three blockchain, G Coin is already proving massive momentum.
As a result, the presale has been blowing through the roof, with 8.7 billion G Coin tokens sold, and $4 million in market cap achieved. Currently, the token has more than 10,000 holders around the world.
We’re excited to see G Coin come to life, as today it’s already active within the PlayBlock network. It facilitates various transactional and platform-level interactions. Its usefulness powers success stories such as the user engagement initiative known as the ‘Be the Boss’ program.
PlayBlock has been engineered to serve high-throughput ecosystems, expertly handling millions of micro-transactions per second. All of this infrastructure means that G Coin can make instant payouts to users across more than 60 different countries.
G Coin powers transactions throughout a rapidly expanding ecosystem of partner games and apps, including PlayW3, Sharker, and Playbita. It deeply powers high transactional volumes on apps such as PlayW3 and Sharker.
"Most people invest in ideas. G Coin gives real utility from day one, and the results are visible on-chain." - Sarah Peter, CMO at Playnance
G Coin has one unique feature, a two percent incremental price increase. This clause automatically bumps up every time 54 million tokens are released from the reserve/ICO. The minting is limited to step 500, meaning no token inflation, unlock schedules, or secret supply distributions.
A daily burn mechanism actively removes 25% of all platform commissions from circulation through a smart contract, providing additional deflationary pressure. This process improves the token’s deflationary economics.
"Over one million daily smart contract interactions. Thousands of real users. G Coin isn’t trying to scale. It’s already scaled." - Roman, CTO at Playnance